Describe the project? Our game is call Virus a hidden objects puzzle game. The player must collect
five chemical vials in order, to create a cure to stop the virus from spreading. The player have five
minutes to locate five chemical vials.
If the player do not collect all five chemical vials within five minutes the game will end. The player failed the missions the game over/lose screen will pop up.
My role programmer I had to write the code for the game to work. I export all the objects into the level. I put bounds box, the collision box on all objects in the game. I made the codes for the win and the game over screen.
what went right? the player can pick up all five objects. the objects are deleted when found. The names of the objects chemical vials, beaker, lighter, temperature gauge and pills are deleted from
the list. The win screen and the lose/game over screen work.
What went wrong? the count down clock I have not figure out the correct program code for the
game to end in five minute. I went online to Garage games the make of Torque for answers.
they said to put the code in the client.cs files. I ask my instructor Ms. Amanda Lange for answer
She said the code goes into the server.cs file. I put the code in both files. This did not solve the
problem the game will end in five minutes. I am disappointed the count down clock does not end
the game in five minute.
What would I do differently? not make fifty game.cs files. I would make one file and name it game objects.cs and place all fifty objects into it. This will save time and coding time.
Saturday, November 14, 2009
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